31 to 45 of 71
Electronic Arts
- Redwood City, CA / Orlando, FL
Manipulate, analyze, and tell a story from large amounts of complex data using different tools and data analysis techniques Partner with the game team to develop business requirements for reporting and analysis. customers vary widely, including but not limited to executives, product managers, engineers, and marketing team members. Develop hypotheses and analysis framework
Posted 9 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL
Formulate and drive the product strategy for Covet Fashion, aligning it with the overall business objectives of Electronic Arts. Use qualitative and quantitative data and rigorous testing to guide product strategy and grow the business. You must also be able to forecast the business and comfortably lead conversations and quarterly planning with the Finance Department. Man
Posted 9 days ago
Build and track global marketing budgets through short term and long term planning cycles (e.g. Forecasts, Quarterly, Annual Operating Plans), and ad hoc analyses, including special projects at the request of marketing and studio leadership. Work with teams to identify and improve operational efficiencies across both finance and marketing departments, as it relates to bud
Posted 10 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
As a character focused Senior Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will work with others from all the major character disciplines within Full Circle to build and assemble character content in the Frostbite engine. You will focus on content creation support from digital content creatio
Posted 10 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof of concept work in pre production. Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production ready content generation workflows and tools. Work with content creators to identi
Posted 10 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
As a character focused Technical Artist at Full Circle, you will be joining a team of character specialists to bring to life the joy of skateboarding. You will be working with others from all the major character disciplines within Full Circle to build the workflows and pipelines required to author content in the Frostbite engine. The Technical Artist role will focus on co
Posted 10 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof of concept work in pre production. Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production co
Posted 10 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Denver, CO / 4 more...
You will develop core rendering features, engine components and tools. You will research and implement rendering techniques. You will create reusable and flexible rendering technologies. You will write technical design specifications. You will design, maintains, implements, tests and debug code, pipelines and other rendering related sub components and packages. You will i
Posted 11 days ago
As Senior Product Manager, you will report to the Head of Product and help build our innovation strategy by connecting the work of our SEED applied research team with the rest of EA. You will demonstrate the value and potential impact of the team's work and identify opportunities to pilot innovations with partner teams. You will also work with EA's game teams to identify
Posted 11 days ago
Electronic Arts
- Los Angeles, CA / Orlando, FL
ENTERTAINING IS OUR PASSION EA is a world renowned entertainment leader, creating top selling videogame franchises, award winning interactive technology, fan programs and cross platform digital experiences enjoyed by players all over the world. EA artists aim to create characters, performances, scenery, moods and experiences that suspend disbelief and emotionally connect
Posted 11 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi Fallen Order, Star Wars Jedi
Posted 11 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what
Posted 11 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the World Building Director and World Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with proprietary procedural tools to lay out and detail sections of the world. W
Posted 11 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Atlanta, GA / 3 more...
Work with the disciplinary leadership, the Principal Art Director, and the Director of Product Development to understand their goals and create a strategic plan to accomplish their needs along with the project goals. You will create and manage a development plan for Environment development including resource planning, balancing scope with capacity, tracking progress, mana
Posted 11 days ago
Partner with Art Director, Design and Product Management to create engaging and immersive player experiences while navigating the game's interface. You will define the visual tone of the UI and ensure alignment with the overall art direction of the product You will help establish the visual language of the UI that includes iconography, typography, visual hierarchy, brand
Posted 11 days ago
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